The above applies to OpenGL, DirectX, Vulkan or any other rendering API on PC. Pixel shader (Optional) Also called fragment shader.For the purposes of this post we don't have to worry about all the steps and we can boil it down to Here is an image of a modern render pipeline: Image (Taken from the Khronos OpenGL wiki) The image depicts the steps on the GPU to go from some input geometry data to a pixel on the screen. Let's start with a bit of background knowledge. This part will be quite technical and if you just want to read a summary of what to expect from this change, you can scroll to the end. If time permits we will also look into audio and compatibility improvements. And as usual, other various bugs and minor problems.Fixing remaining rare FPU emulation related gameplay bugs (e.g.For 1.7.6 we will be looking into the following:
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